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Saints Row is returning to (hopefully) shake up the open-world subgenre once more. We received release dates for games coming out around the November/December time period including Halo Infinite, as well as slew of titles slated for early next year. Host Geoff Keighley put a big emphasis on "holiday" releases, and he wasn't wrong. TechRadar's take: Opening Night Live did a great job of introducing us to a slew of new trailers for some of the most anticipated games coming soon, as well as some surprise announcements we're very much looking forward to. But if you missed all the gaming goodness from Cologne, Germany (delivered virtually, of course), you can catch up with the biggest announcements below. Weird.Īpart from that, though, Gamescom Opening Night Live exceeded our expectations. Elden Ring is a multiplatform game for starters, and hasn’t even been released yet. That must have been a hard day at the office.In fact, the only criticism we’d have were the weird Gamescom awards that were sprinkled through the show, which saw Elden Ring snag the prize as the ‘Best Sony PlayStation Game’. Pearl Abyss had people in the studio skateboarding, riding bikes, and, of course, bouncing around on hopper balls. The studio scoured the country with cameras to ensure they faithfully recreated the iconic Korean scenery.Ĭharacters were animated using the same motion-capture technique that the FIFA franchise uses to create realistic and familiar movements in its games. Minus the fantastical technology and creatures. You can see the detail it contained in the same Chuseok video.Īs for the game world, I lived in South Korea for over two years and the buildings and landscape look exactly like they do in the real world. The video also shows a woven carpet being scanned. It was just in the background, but the object was fully scanned and rendered in 3D. In the video, you can see an incense burner that was scanned and placed in the background of DokeV’s Chuseok video. The studio has an entire room dedicated to 3D scanning objects for use in-game. The level of detail that Pearl Abyss has put into creating simple objects for DokeV is staggering.
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I had no idea what was happening in the first gameplay trailer,but I did love what I saw. That last piece of news is particularly welcome. Plus, it gives us a little more insight into the narrative. The video also shows how Pearl Abyss built the game’s landscapes and buildings and created the delightful character motions for movement and action. Now, the Korean YouTube channel OMG-electronics has revealed a behind-the-scenes look at how the developers creates such detailed objects for DokeV. The trailer revealed a beautiful world packed with fantasy and tech with a touch of childlike enthusiasm. South Korean studio Pearl Abyss, better known for action games like Black Desert Online, first revealed gameplay from its upcoming creature collector DokeV at gamescom 2021.